Our strength stems from our members. Each member contributes to the diverse set of backgrounds and experiences such as product design, graphic design, computer science, software engineering, design strategy, and design education, which we draw upon for our projects.
Terushige Enatsu aimed to become an illustrator during his college years. Later, he became interested in web design and graphic design, and followed a path in the design field. He joined Takram following a career at a web design company. At Takram, he is primarily engaged in UI/UX projects, and his notable projects include UI design for local guide apps by NTT Docomo. Graduate of Sophia University, Faculty of Economics Department of Management.
After working as an OA instructor, museum receptionist, at an iron and steel trading company and temporary staffing company, Emiko Kudo joined Takram in 2012 where she is in charge of accounting and general affairs. She is a graduate of Japan Women’s University, Department of Social and Family Economy.
In Takram, Riku plays an active part in design research, concept development and information architecture through his experience in building information architecture for large websites as well as creating and renewing numerous digital services. Through his research, he aims to gather insights that even the stakeholders were not aware of.
Ryosuke Fujii is a design engineer with strengths in interaction design and software engineering. After a career as a pastry chef, he worked at a website and application development company, and joined Takram in 2010 after gaining experience in software engineering. He is involved in numerous smartphone service application design and development projects. He loves nature and the mountains. His notable projects include UI design and planning for VELDT SERENDIPITY.
Yosuke is a Director and a Creative Technologist at Takram's London studio with an MA in Design Interactions from the Royal College of Art. His primary interests are centred around emerging technologies. He probes future visions that they promise, reveal cultural and political mechanisms behind them, and illustrate the insights through making physical and digital prototypes. By doing so, he aims to facilitate in-depth understanding of the implication of emerging technologies, and encourage better-informed decision-making on our future.
With Takram since 2012, Hisato is an award-winning design engineer whose multidisciplinary abilities span from hardware to software and from art to science. After working LEADING EDGE DESIGN corp., Hisato founded ON THE FLY Inc. in 2010 and produced a number of influential works including the notable on the fly navigation design. A recipient of the Good Design Award in 2004 and the German iF Product Design Award in 2005, his work has most recently received acclaim at the Media Arts Festival held by the Japanese National Agency of Cultural Affairs in 2012. He holds a B.Eng. in Department of Mechanical Engineering from the University of Tokyo, and Media-Master degree from the International Academy of Media Arts and Sciences (IAMAS).
Yasuhiro is a Design Strategist with 10 years experience engaging in new business, service, product, and user experience creation. In Takram, he has led a wide variety of design/creative projects ranging from service design, product development, branding, and concept building, to UX design. He has been extending the boundary of “design” by seamlessly integrating creative process with business methodologies such as go-to-market strategy and growth strategy. He aims to not only create a good product but also enhance great scalable business. Before Takram, he worked for ITOCHU Corporation for eight years and was mainly in charge of building market strategy in software, hardware, and Web field and venture investment in Tokyo and Silicon Valley. Yasuhiro holds a Master of Design Methods degree from IIT Institute of Design and a BA in Political Science and Economics from Waseda University.
Tatsuya Narita graduated from Tama Art University, Department of Information Design. He joined Takram in 2014 as an associate. He works on hardware development and prototyping using electronics and digital fabrication technology. His work was exhibited at the Museum of Modern Art Tokyo “Ars Electronica–30 Years for Art and Media Technology” exhibition in 2010, and 21_21 DESIGN SIGHT “Motion Science” exhibition. Awards include 2009 Prix Ars Electronica, [the next idea] honorary mention. He is director of FabLab Shibuya.
While majoring in design at the Tokyo University of the Arts, Kotaro Yamaguchi also gained experience as a designer in a wide range of visual design including graphic design, signage design, video design, and UI design. In 2014 he completed the post doctorate program at Tokyo University of The Arts, Graduate School of Fine Arts, Faculty of Fine Arts. He joined Takram in 2014. His Notable projects include art direction for “mimicries,” a children’s science education program by NHK E-Television. Recipient of D&AD Yellow Pencil, Good Design Award, 2014 Japan Prize The Best Work in the Pre-school Category (The Minister of Internal Affairs and Communications Prize).
After graduating from Future University Hakodate, Faculty of Architecture, Minoru Ito gained interaction design experience through the R&D project at GK TECH Inc., and production of museum exhibitions. Skilled at prototyping and developing installations using visual programming tool “vvvv”, in 2014, he published “vvvvook – A GUIDE TO VISUAL PROGRAMMING FOR PROTOTYPING.” He is also involved in plugin development and holds workshops both domestically and internationally. He joined Takram in 2015.
After studying interaction design, Shouhei Hasegawa worked on web applications and digital projects at HAKUHODO i-studio Inc. He graduated from Chiba University, Faculty of Engineering, and Tama Art University, Department of Information Design in 2011, and joined Takram in 2015 as a specialist in UI/UX design.
After a 7-year career as a systems engineer, Soko Takezawa joined Takram in 2006 as its first employee. At the time, she covered all business activities except for the company’s main work all by herself, establishing administrative systems and regulations that provided the basis for the company today. Graduated from ICU.
Jonathan is a hybrid designer and technologist who most enjoys creating participatory, social, and tangible experiences in order to both inform and delight the world around us. Following a Bachelor’s degree in Computer Science & Computation Arts at Concordia University and a graduate degree in Event Design at UQAM, both in Montreal, he has accumulated experiences working for acclaimed interactive studios/artists such as Sosolimited, Rafael Lozano-Hemmer, and Daily Tous Les Jours. Working at the intersection of holistic design processes, physical installations, data visualization, and software development, his preferred tools of the trade include Cinder, OpenFrameworks, D3.js, Arduino, Node.js, and anything else that may assist in transmitting an idea to an audience. Also keenly interested in the flourishing of creative communities, he has participated in building and creating various groups around creative coding for exploring emerging technologies and teaching artistic expression through programming.
Rie Ano is in charge of People and Organisation Team. After graduating from School of Political Science and Economics at Waseda University, she joined a major city bank where she worked in the loan department. After working in the planning department at a major temporary staffing agency, she joined Takram in 2010.
Keisuke Oyama conducted research and development on sound design/musical interfaces while attending Keio University, Faculty of Environment and Information Studies. After graduation, he joined IMG SRC inc. where he worked on interactive installations/mobile applications as an engineer. Sharing Takram’s philosophy on working freely across the fields of design/engineering and software/hardware, he joined the company in 2015.
Sho Tanaka seeks to find beauty in relationships between industry and culture. He is centered on product design, and is involved in a wide range of work relating to lifestyles including visual design, brand development, and UI design. After managing his own design company, he joined Takram in 2015.
Takuma is a business designer who stands at the intersection of business and creative, developing new businesses and products. He constructs concepts and business models using design research, workshops, and other methods. In addition to design thinking, he develops an approach that combines behavioural economics and system thinking.
Graduating from Kyoto Institute of Technology, Design and Management Engineering, at university, he studied product design, management and engineering in a cross-disciplinary manner, giving him an insight into product development from a wide range of perspectives. He practised service design at a design firm during which he was involved in the launch of many products and services, as well as UX strategy formulation, information design, and direction in website production and app development. He joined Takram in 2019.
Kotaro WATANABE splits his time between Tokyo and London, aiming to use design to weave stories rather than simply creating products. He has lived and worked in cities including Tokyo, Hong Kong and Brussels among other places. His projects span a wide range of fields, from branding, service design to art work commissions. Kotaro's projects include corporate branding of NIKKEI, the world's largest financial newspaper, "FLORIOGRAPHY", an international campaign of flower corsage and letter-writing for ISSEY MIYAKE, "Message Soap, in time", a bar of soap with a hidden written message inside, and "Morioka Shoten", a bookstore in Tokyo known for "a Single Room with a Single Book", among others. Kotaro holds worldwide lectures and workshops, whilst running projects internationally. He serves as juror of German iF Design Awards and guest professor at Keio University SFC.
After graduating from the Faculty of Science at Saitama University, Erika experienced research data analysis at a credit research company and career advising at a staffing agency. She joined Takram in 2019, taking on the project operation support in Takram.
After graduating from Yokohama City University, Yuki Fushimi joined a major credit research firm where she engaged in industrial research and consultancy work. She joined Takram in 2018 as project facilitator.
Shota Matsuda engages in graphic design, interface design, software engineering, and hardware prototyping. He is a graduate of Keio University, Faculty of Environment and Information Studies. After becoming a researcher at the Ochanomizu University, and assistant researcher at the JST ERATO IGARASHI Design Interface Project, he joined Takram in 2013. He is particularly interested in technology related to text and is recognized as Super Creator in Digital Typography by the Exploratory IT Human Resources Project (MITOH Program). His notable recognitions include the Good Design Award in 2011.
Taro Yumiba graduated from Rhode Island School of Design, Graphic Design Department, and interned at San Francisco advertisement agency Attik. He joined THA ltd. in 2009, where he was involved in a wide range of projects ranging from campaign website and service design, to video production and publications. As a type fanatic, he runs an online compendium of world’s type foundries “TypeCache.com”. Under the TypeCache label, he also sells alphabet t-shirts, writes about European fonts, and gives lectures. He joined Takram in 2015.
After graduating from the Graphic Design course of Tohoku University of Arts and Design, Tomoro joined a design studio where he experienced graphic design for music and fashion industry. He then joined NOSIGNER, taking on branding work for various businesses. In 2020, he has become a member of Takram. During off-hours, Tomoro is a passionate lead vocalist for a noise band.
Motosuke is a Experience Designer at Takram’s New York desk with 10 years experience engaging in new service, product, and user experience creation. Before Takram, he worked for Recruit Co., Ltd. for 7 years and was in charge of launching of new services as head of product in Japan. His awards include the Good Design Award Best 100, Silver Prize at the TIAA, and Bronze Prize at the ADFEST.
Fiona is a designer with strengths in motion graphics, illustration, and graphic design. She is keen to create memorable experiences for all types of people, and keeps a finger on the pulse of global design trends.
After completing a degree in Graphic Design & Communication and working as a designer at a creative agency in London, Fiona moved to Tokyo and joined Takram in 2019.
Kinya is an award-winning design engineer experienced in a wide range of products including hardware, software and interactive art. He holds a BEng from the University of Tokyo, an MA from the Royal College of Art in the UK. His work was selected as a permanent collection at the Museum of Modern Art in New York. He was assigned as a visiting professor the Royal College of Art, from 2015 to 2018. With his contribution to the RCA, he was awarded as an Honorary Fellow, RCA in 2018. Kinya is also appointed as a member of several design related committees of Japanese Government.
After learning human ergonomics for personal mobilities at The Tokyo University as well as industrial design from Chiba University and The Polytechnic University of Milan, Daiki worked for Daikin Industries, looking after product development from ideation through production as an industrial designer. Both his personal and professional works have received numerous awards including Good Design Awards, iF Design Award, Red Dot Design Award, KOKUYO DESIGN AWARD 2016 Grand Prix, LEXUS DESIGN AWARD 2015 Prototype Winner.
Keisuke Kambara is interested in technology related to human-computer interaction, design, and cognitive psychology. He was recognized as MITOH Program Super Creator in Software Innovation in 2005. He received a Masters Degree from the Graduate School of Media and Governance at Keio University SFC in 2006. Keisuke entered Hatena Co., Ltd. in 2006. Following a doctoral researcher program at the Ochanomizu University, he received a doctorate in Media and Governance in 2012 at Keio University. Joined Takram in 2013. His strengths include research, concept making, prototyping, front-end to back-end software engineering, and UI design. His notable projects include concept and UI design for local guide apps by NTT Docomo.
Minoru Sakurai studies and produces computer environments from a design-based point of view. He actively engages in big data visualizations, 3D printing, and UI/UX fields. Following a 2-year internship, he joined Takram in 2014. He was recognized as MITOH Program Super Creator, Software Innovation in 2007. He completed the postgraduate program at Tokyo University of The Arts, Department of Design in 2014. His notable works include “Earth Material Book” for the National Museum of Emerging Science and Innovation, UI planning and design for a data science support tool “DataDiver,” and prototyping for “RESAS: Regional Economy Society Analyzing System,” a big data visualization system by the Japanese government. He is the recipient of many awards including the Good Design Award.
Yuki is a product designer experienced in a wide range of areas including electronics engineering, concept development, service and interaction design, and workshop management. He seeks to find a way of embodying a story within products during the design process that moves human emotion to a product itself. He believes that this will allow untracked future visions of products to be explored. Yuki holds a A.E. in electronic engineering from the Niihama national college of technology in 2010 and, MEng in Product and Service Design from Chiba University in 2016. Whilst still in Chiba University, He went abroad to study an interaction design at Strate École de Design in France in 2012 and a product and service design at the University of Cincinnati in the United States in 2013. After working at ECCO Design Inc., a product innovation firm in NYC, as a product design intern, he joined Takram in 2014. Yuki was born and raised in a nature surrounded mountain area in Ehime prefecture in Japan where he grew up freely. He loves swimming and photography.
After studying Vehicle Engineering in China, Zijun came to Japan to study design at Tokyo Metropolitan University, earning a Master’s degree in Art & Engineering. Following graduation, he joined ORO Co., gaining experience in UI/UX design, motion graphics, video editing, and web development. He subsequently founded his own design office specializing in web and mobile app design. These experiences led to a holistic understanding of the symbiotic relationship between design & technology, which he continues to investigate at Takram. Zijun also has a long-held interest for piano, passing China’s top Level 10 certification. Favorite composers include Chopin, Liszt, and Debussy.
Ray Masaki is a graphic designer who studied illustration at Parsons School of Design and type design at The Cooper Union. He moved to Tokyo in 2017 and worked for designer and art director, Rikako Nagashima, before joining Takram in 2019.
After studying design methods such as design thinking, design research and speculative design during her years in Keio University, Megumi joined ADK Holdings as a strategic planner. She had lead marketing and branding projects for domestic and global markets with clients ranging from multi-national corporates to startups.
Megumi joined Takram in 2019 and is responsible for designing sustainable and resilient businesses for clients.
Takeshi Saijo graduated from Keio University, Graduate School of Media Design in 2013. Studies interaction design based on “Design Thinking.” Joined Takram in 2014. He is primarily involved in concept development based on design research, UI/UX design, and service/media development projects. He supervises “Takram academy,” a community project that surpasses company boundaries.
Satoru Osawa started his career as a researcher in a company manufacturing digital broadcasting products, working on microwaves including millimetre waves. Later, he entered IAMAS (Institute of Advanced Media Arts and Sciences) and also studied Interface Cultures as an exchange student at the University of Art and Design in Linz. He is interested in physical interaction, putting an emphasis on interaction design which accompanies motion. Hardware prototyping is one of his strongest suits. He joined Takram in 2016.
Maki is a graphic designer and an illustrator. She specialises in visual storytelling, including animation, illustration, book design and editorial design. Maki joined Takram in 2016 to further develop the multidisciplinary nature of her work while following a coherent creative process. She gained an MA in Communication Design at Central Saint Martins in 2015 after graduating from Musashino Art University with a bachelor’s degree in Science of Design. She aims to explore an experimental area of ethnography with her illustration skills. It can reveal and tell stories of people in strong and poetic ways by combining with other design research methods. Her personal project “10 Second Poetry” using rotoscope animation is an example of this.
Seitaro Taniguchi finished his bachelor’s degree at Keio University SFC in 2008 and completed his master’s degree at Tokyo University of The Arts, Faculty of Design. He moved to UK in 2011 for following the Innovation Design Engineering Masters program at the Royal College of Art. After working as a freelance design engineer for a while, he returned to Japan and joined Takram in 2013. With exploring the methodology and the value of problem finding and solution providing based on multidisciplinary knowledges and skills, he is primarily engaged in the development of interactive product and installation that includes hardware styling, mechanical and electronics engineering or software development. His notable projects are “Moon Exploration Rover”, “Hydrogen Energy R&D Center”, “Shiseido ‘KANSEI’ Design Lab.” and his awards include Good Design Award, Second Prize at the Tokyo Designers Week 2013 Young Creators Competition.
Kanako is a holistic designer, experienced in creating new businesses for tech startups. After taking on the role of lead designer for STORES.jp, she started Bank, Inc in 2017 along with other founding members. She had led the branding of the company and the products, UX/UI design of products, as well as the organising of the inhouse design team. She joined Takram in 2020.
Kyoko finished her bachelor's and master’s degree at Keio University SFC. She mainly works as a design researcher in projects. Recipient of KOKUYO DESIGN AWARD 2015 Grad Prix with her team. She joined Takram in 2017.
Tadao Katsuta entered SONY Corporation in 1968. After being involved in human resources at SONY, he worked for 6 years as general manager at a joint venture with Union Carbide Corporation (development support on lithium-ion battery). In 1987, he worked for 3 years as secretary to SONY’s founder Akio Morita. In 1990, he was appointed as personnel manager at SONY Atsugi Technology Center. In 1994, he was appointed as executive personnel manager at SONY System Design Inc. (supported so-net start-up). In 1997, he was appointed as secretarial office manager of SONY Corporation (directed company funeral for founders Masaru Ibuka and Akio Morita. In 2001, he was appointed as senior managing director at SONY Facility Management Inc. In 2006, he became full-time auditor for Nippon Crucible Co., Ltd, and in 2012, he became auditor for Takram. He currently works as external director for Futaba Corporation and as auditor for Seiko International. His publications include “Zukai De Wakaru Bumon No Shigoto Hisho-shitsu (Understanding Deparment Work With Diagrams, Secretarial Office)” (co-authored), and “Business Manager for a Section Chief”, both by JMA Management Center Inc.
After graduating from Graduate School of Information Science and Technology at The University of Tokyo in 2018, Masato joined Takram. His interest is to speculate on possible futures that technology might bring with augmentation for human perception, cognition and emotion. He works on diverse projects, from data science to interaction design and media art, his process also ranging from concept building to prototyping.